using IQIGame.Onigao.Framework;

namespace IQIGame.Onigao.GamePlay
{
    /// <summary>
    /// 行为树代理，通常由行为树自动生成的Agent代码实现
    /// </summary>
    public interface IBehaviourAgent : IReusableClass
    {
        IBehaviourSubject subject { get; }
        string btName { get; set; }
        void SetSubject(IBehaviourSubject subject);
    }
}
